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Answer by DardanIsKingny11

This is how i would do it, im making an open world game, so i create the terrain / map in blender, then use another layer or file for roads, another file for buildings and so on, once im doon with the big things the map must contain, i export them into Unity3D, an create the level part-by-part in there with the models iv'e made. So yeah, create in blender, put together in unity

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