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Answer by tingham

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(I'm posting this as an answer because it got a lot longer than it should have.)

SpikeX: I think you mean that Unity doesn't provide the built-in BSP-style brush-based level editing commonly used in level editors for games that support mod-ing.

I've been on a manhunt to collect as much information as possible about the process of creating levels for use in Unity and I think what I'm seeing so far is that for Unity in particular the process is more about level-design than it is about assembly. Ostensibly you could utilize any application to build your level out and convert it to something that Unity can use.

Level design as a topic is something I'm not finding a lot of information for when it pertains to Unity but I have found a few decent looking books that touch on concepts. Unfortunately most of these books rely on BSP-based editors and it seems difficult to replicate that process inside of Unity.

I've asked around in IRC and I'm hoping to get some help in finding a few points to help shape my search for more information.

The basic workflow so far appears to be:

  1. Sketch the level
  2. Block the level out using whiteboxing or basic shapes (in unity)
  3. Playtest your environment.
  4. Build level in 3d program (e.g. blender) and export pieces to unity compatible format.
  5. Assemble level and add props in unity.

I'd really love to get a discussion going about this topic as I think it's becoming more critical as Unity reaches mass-market saturation. Maybe a Google Wave would be more appropriate a forum for that?


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